Hey! This looks like a great game! I can't wait to try it out with my friends!
I am considering making a Continuum Syndicate warband, and one of my friends is thinking about making an Intergalactic Marshalls one. We were talking about how interesting the special warband rules are, and we came across a rules interpretation problem.
The Continuum Syndicate has the 'Synthetic wrinkle in time' special warband rule, which says that 'all Continuum Syndicate specialists and soldiers sustain their base initiative and movement values as long as their alpha is alive. If the warband's alpha is eliminated, however, they lose -2 initiative and -2 movement for the rest of the battle'.
On the other hand, the Intergalactic Marshalls have the Infamous Reputation special warband rule, which says that 'all enemy soldiers and specialists who are within 18" of the Intergalactic Marshalls' alpha and within like of sight must apply a -2 initiative modifier'.
I understand that the Synthetic wrinkle in time rule cancels the -2 initiative modifier from the Infamous Reputation rule as long as the Continuum Syndicate alpha is alive. Of course, once the Continuum Syndicate alpha is dead, their soldiers and specialists would have a -2 initiative modifier and a -2 movement modifier, plus another -2 initiative modifier when the Infamous Reputation conditions are met. My friend understands that the -2 initiative modifier should be applied, whether the Continuum Syndicate alpha is alive or dead.
Could you please explain the correct interpretation of the rules?
How about movement or initiative modifiers from weapons or relics that the Continuum Syndicate might be using? How would they interact with the Synthetic wrinkle in time rule?