I had some feedback on walking wounded, and figure it might be useful to have one thread for any feedback and discussion that may come up in the future. If you'd rather handle it another way, just say so.
"Walking Wounded" doesn't seem to have as much impact on the figure as it should.
We just played another quick skirmish. In this one, the Continuum Syndicate Alpha was down to 2 health, so was subject to waking wounded. He was in good cover, so the best option to take him out before he could activate was to engage in close combat. Even though he was walking wounded, he was still just as effective in CC as when at full health. That didn't seem right, or rewarding enough for getting him so far down in health. I think it would be better if walking wounded simply lowered initiative by 2, so it would also impact close combat, psychic powers and dodge.
Anyone else have an opinion?
I played my first game and I found something that looks maybe a little bit OP. The grenades, as I understood the rules when you use one it has an area of effect and every model inside receives the attack(s), in the case of the Frag Grenade A2 D+6, so you could blow up (twice) a lot of models in just one action, because the damage is high and you attack two times. Only for two points.
Is this correct? If it is, definitely is really worthy to bring explosives to the battle.